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Designers tend to be extremely annoyed by Chrome's scrolling. I should count the time I've heard this or something similar from a designer: "but let's use css-transitions instead of free-form scrolling, it's so-much-smoother on Chrome than that ugly chunky scroll, and most of our users are on Chrome so let's just move over that ugly free-scrolling, it's so 90's anyway" (if he/she actually got the argument this far, I'm already imagining having a foot on his/her neck and driving a chair foot through his/her skull repeatedly while splashing his/her brains on the walls...)

That's the most detrimental effect of Chrome's scroll I think: it makes designers want to look for alternatives to scrolling websites, and unfortunately for all of us, these "gorgeous" but completely user-hostile alternatives exist. And good luck if you get on such a website with js disabled if it wasn't coded in a gracefully degradable way...




>That's the most detrimental effect of Chrome's scroll

No, that is just designer's dumbness. Scrolling should be a system setting and browsers should not override it but just read and use it (I am looking at you, Firefox). And websites certainly should not override it with at all.


Yeah, but if I randomly pick any 2 Windows apps, the probability that they will scroll the same is very low. Heck, even the bultin Windows Explorer I'm staring at on Windows 8 has nice smooth scroll on the main folder pane and "chunky" scrolling for the folder tree on the left, that's two scrolling behaviors in the same window, for a builtin Windows app (!!!).

Thing are more consistent on Mac OS, but on Windows and Linux these kinds of GUI functionality are still at the "wild west" level, so the only sensible choice is to implement what's "better looking for the user" in your application, which all browsers except Chrome seem to do, btw, and they've arrived at a convergent result while doing it...

And "designer dumbness" is real, but it's root cause is in the fact that lots of good graphic designers are "control freaks", and when they know that something is "technically possible", they don't care how much work it takes, and it takes them a lot to "grok" how detrimental the overall result is for UX.

I solved the problem for myself by staying as far away as possible from "design-driven development" or teams led by designers... but it is a fact that such teams exist at lots of small agencies and startups and that they do shape the field, unfortunately.




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