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Based on what little I do know about GPUs, it seems to me that they are aiming for a hardware-fixed pipeline as a first step, and want to move towards general shader based architecture only as a very-very stretched goal. Am I right? If I see it right what is the reason for that? Couldn't they just jump to a modern architecture, instead of following the evolution of the industry? Excuse me for my ignorance, it's possible that even my assumptions are wrong.



Because they are sitting on an already mostly-complete version covering most of the first two goals.




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