1. the game connecting to multiplayer services
2. coordination server for the LAN setup itself.
I think this covers #2. #1 appears to be more complicated unfortunately, and involves tricking Steam into thinking you're connected.
1. the game connecting to multiplayer services
2. coordination server for the LAN setup itself.
I think this covers #2. #1 appears to be more complicated unfortunately, and involves tricking Steam into thinking you're connected.