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Bit confused on the webserver aspect of this. Is it just the match making / game broadcast component of AoE multiplayer?





I was curious about this too and enjoyed reading the routes file https://github.com/luskaner/ageLANServer/blob/main/server/in...

While the game itself runs over LAN, my understanding is LAN play requires internet for 2 reasons:

1. the game connecting to multiplayer services

2. coordination server for the LAN setup itself.

I think this covers #2. #1 appears to be more complicated unfortunately, and involves tricking Steam into thinking you're connected.




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