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> So I think these APIs are coming at the problem from the wrong point of view--they're all about driving the CAD kernel and telling it how to draw abstract shapes in a computer. Instead what I want is to tell the computer how I intend to make the thing and get an estimate of what the result will look like.

I have certainly learned over time that when you're looking at an object that exists in the real world, one way to start to figure out how to model it is to figure out how it -- or its injection-mould positive -- was physically made. Can it be cut with a mill? Was it glued together in parts?

It absolutely is fun to try to work out how to come up with a shape subtractively from some giant primitive as if it was a block of steel. I often find myself visualising in terms of a scroll saw. I watched a couple of great videos about three-dimensional scroll-saw work and it weirdly affected my understanding of CAD!




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