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I ported inference of couple open-source models from Torch/Python/CUDA into D3D11 compute shaders which runs on all 3D GPUs not just on nVidia.

Whisper was the first, but I can’t say I’m happy because too much complicated C++ https://github.com/Const-me/Whisper

For Mistral I decided to rely on C# as much as possible and I like the result much better https://github.com/Const-me/Cgml/




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