Hacker News new | past | comments | ask | show | jobs | submit login

Games are expected to have sole access to your machine, so if they use all the CPU/GPU resources, nobody cares. If my web browser was burning up my battery re-rendering the page 90 times a second, I'd be livid.



I think “consumes too much resources” is a valid concern. But I think “could cause lag because too many objects” is totally bogus. Rendering a web page isn’t that complicated.


I wouldn’t have thought so either, and then I learned the order in which CSS rules are applied and I’m convinced browsers have some of the most complex rendering engines out there.


> Games are expected to have sole access to your machine, so if they use all the CPU/GPU resources, nobody cares. If my web browser was burning up my battery re-rendering the page 90 times a second, I'd be livid.

Games 20 years ago had sole access to machines that were much less powerful than even partial access to today's machines.

And eg Nintendo Switch games (or games on the Steam deck, or just mobile phone games) still deal with power limitations; people are very aware when their games burn through their batteries.




Consider applying for YC's W25 batch! Applications are open till Nov 12.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: