How would removing players from steam push their numbers? Especially since it is obvious from the charts that the removed countries contributed almost nothing to the active playerbase?
Every Helldivers 2 player on Steam needs to create a Playstation Network account now, even if they don't own a Playstation. Without PSN account Steam users won't be able to play the game in a couple of days.
Yes, that is what is happening. But it is not an explanation for why, because by itself that action is going to reduce SIA's market and thereby revenue. There must be a technical/legal reason and other comments have already pointed out how the current system is both trashy for developers and legally risky.
Doesn't matter if different people are responsible for number of accounts and from revenue... One will push for this and other one likely have not even noticed...
> look at steam charts, the player count did not take any obvious hit
> the actual impact won't be fully visible until May 30th or June 4th since that's when they will start blocking access to the game for players who didn't link their accounts
There would be no impact if this game was some MMORPG or mostly singleplayer title.
Helldivers is PvE game-as-a-service and it's model works best when network effects are strong. Basically a lot of people are playing such games because their friends are playing it. And the most opinionated and active people are the ones who bring their friends into the game.
So even if relatively small percent of active playerbase will leave the game they'll likely to take some of their friends with them, etc.