> look at steam charts, the player count did not take any obvious hit
> the actual impact won't be fully visible until May 30th or June 4th since that's when they will start blocking access to the game for players who didn't link their accounts
There would be no impact if this game was some MMORPG or mostly singleplayer title.
Helldivers is PvE game-as-a-service and it's model works best when network effects are strong. Basically a lot of people are playing such games because their friends are playing it. And the most opinionated and active people are the ones who bring their friends into the game.
So even if relatively small percent of active playerbase will leave the game they'll likely to take some of their friends with them, etc.
> look at steam charts, the player count did not take any obvious hit
> the actual impact won't be fully visible until May 30th or June 4th since that's when they will start blocking access to the game for players who didn't link their accounts