What are your wildest LLM-based game ideas? Have you built any LLM games lately? Share it below! Would love to see what people are building in this space!
You drop all their knowledge into a file, like .txt. or .html and it uses RAG to learn everything in the file, so if it's a vendor things like shop inventory, prices, or if it's a storyteller/questgiver you can give it knowledge the player must uncover, etc.
It uses the LLM for natural sounding conversations and instructions ("speak in the style of..." etc.)
Thanks I appreciate it! Maybe when I start producing stuff with it and putting it on itch.io and other places, just need to get it out there outside dev circles :)
Not my idea but here’s an interesting opportunity to iterate on nonetheless.
“event[0]” is a singleplayer sci-fi RPG where you communicate with an AI on a stranded spaceship, essentially a chatbot, to progress the game and learn its story. Your goal is to convince the AI to let you go home. The chatbot detects semantic tags, intents and sentiments from your input, then procedurally generate output in the form of text and game mechanics depending on your request, the context (what part of the game you’re at), and short- or long-term memory.
LLMs weren’t as big of a thing back in 2016 so this game used a rule-based conversation system. Even then, many people praised the AI for how natural and relevant its output felt. There was even an unintentional, secret ending in game due to a bug in how the AI is programmed. I think making a game like this but plug the chat interface into a LLM would create chance for more emergent gameplay and help the game feel more real.
Just a free wip wrapper but kinda interesting. It gives you RPG class skills in a visual format so you can get ideas for RPG talent trees.
https://www.rpgskilltreegenerator.com/
I don't know what it would look like, but I'm excited at the prospect of grand strategy games like Paradox's CK2, EU4, etc with LLMs. They already heavily use random events so it'd be cool to make those more dynamic, multiple stages etc.
Yeah I did just that. CatchingKillers.com hosts the game. The first two stories are playable. Sour Grapes of Wrath, taken from an excellent pdf I found online. The other, The Masquerade Murder of Charleston Manor, is custom story for the game. The third story hasn't been finsihed. So not really payable. I have set the limit on that gpt account to $5 so I don't get abused, but should be enough for a bunch of runs of the games if someone wants to try.
You drop all their knowledge into a file, like .txt. or .html and it uses RAG to learn everything in the file, so if it's a vendor things like shop inventory, prices, or if it's a storyteller/questgiver you can give it knowledge the player must uncover, etc.
It uses the LLM for natural sounding conversations and instructions ("speak in the style of..." etc.)