Computer power goes up exponentially thanks to Moore's law. Sprinkle some software optimisations on top, and it's conceivable for that to be running at interactive framerates on consumer GPUs within 5-10 years.
Until we break the speed of light, I’m very bearish on cloud gaming. It just feels so bad. You’ve got like 9 layers of latency between you and the screen.
It's quite noticeable actually, and it adds up, it's not just an extra 20ms.
For casual gamers and turn based games maybe it could work, as a niche. For FPS, multiplayer, ARPG, and so on, it's a dealbreaker, anything over 100ms feels too sluggish.
We should be happy we have so much autonomy with our own hardware, I don't want some big cloud company to be able to tell me what I can play and render, unless we want the "you will own nothing and be happy" meme to become reality.
I actually, in my testing, JRPG/other turn based games were amongst the worst because there is so much “management” (inventory, loot, gear, etc) and the extra lag really throws you off
A wireless controller ALONE is already over 20ms, and that’s before you touch the network, actually doing with that input, wait for the display to redraw…
At a 20ms total round trip, that only buys you about a 1500 mile radius, again completely ignoring all other latencies.