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Until we break the speed of light, I’m very bearish on cloud gaming. It just feels so bad. You’ve got like 9 layers of latency between you and the screen.



One possible definition of Edge Compute is GPU capacity at every last mile POP


I agree, though my last mile latency to the nearest POP is about 85ms. Still a bit on the high side for action games compared with playing locally.


85ms, holy crap, who is your ISP?

On Sonic fiber internet in San Francisco, I get 1.5ms to the POP. It is only 4.5ms to my VM in Hurricane Electrics Fremont DC.


You don’t have to break the speed of light, just have the ping below human perception.

~20ms is that threshold, but even 40ms latency is barely noticeable for single player games.


It's quite noticeable actually, and it adds up, it's not just an extra 20ms.

For casual gamers and turn based games maybe it could work, as a niche. For FPS, multiplayer, ARPG, and so on, it's a dealbreaker, anything over 100ms feels too sluggish.

We should be happy we have so much autonomy with our own hardware, I don't want some big cloud company to be able to tell me what I can play and render, unless we want the "you will own nothing and be happy" meme to become reality.


I actually, in my testing, JRPG/other turn based games were amongst the worst because there is so much “management” (inventory, loot, gear, etc) and the extra lag really throws you off


A wireless controller ALONE is already over 20ms, and that’s before you touch the network, actually doing with that input, wait for the display to redraw…

At a 20ms total round trip, that only buys you about a 1500 mile radius, again completely ignoring all other latencies.




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