Hi folks, I've been experimenting with ways to teach people how to write better for a few years. During this time, I've worked in finance, sales, and software -- and everywhere I went, most people didn't write effectively, even when their job depended on it!
Learning how to become a better writer is generally not fun...books, lectures, and videos are passive and boring and tedious. Getting feedback from real people is generally most effective, but difficult and time-consuming.
Brevity 500 is my attempt at creating a learning experience that is active, engaging, and NOT tedious. It offers static human-generated advice along with real human feedback for paid users.
So far, in early testing, the games seem to appeal most to marketers and salespeople, but as a technical writer and developer myself, I think these games can help anyone build a strong foundation to become better at any kind of non-fiction writing.
Try it out and let me know what you think!
The implementation confuses me though.
It's not clear at first that all "games" (though I would think it's rounds of a single game, not distinct games) are available rather than this being some kind of daily challenge.
The instructions are very drawn out and repetitive. There's no reason the Welcome, Background, and Rules couldn't be on one screen. The Mission page should just be merged with Rules.
The time limit seems pointless given that you get to see the text before the game starts. You could just write your text in Notepad using as much time as you want. I would either get rid of the timer (greatly preferred) or stop showing the text in advance (if you must).
It's not clear what other rules (AI?) are being used to judge whether a response is valid, so when you get marked invalid even though you're using all the required terms, it's not clear what you're supposed to do to make it valid.
It would be nice to be able to review the Background section of the instructions while writing.
After completion, you see your response compared to a target, but you can't see the original anymore to compare target vs original to see how the target improved on the original.