Might not be entirely related to the article, but I remember the feel of pushing the buttons on a SEGA joypad.
You could actually feel the moment the strike connects or if your character has jumped. It felt different. Over time, you would know how to react based on that feeling.
You could actually feel the moment the strike connects or if your character has jumped. It felt different. Over time, you would know how to react based on that feeling.
It was a genious design.