Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Product Manager: "We don't have metrics telling us users would pay for a more satisfying checkbox."

Engineer: "This would take one week to build. Recommend using native toggle control."

Other designers: "Wow, I love it! But, this isn't consistent with our design system."

Project manager: "I see you've been working on this checkbox animation the entire sprint, what's up?"

Users: [ignores painstakingly crafted checkbox presentation entirely]




> "We don't have metrics telling us users would pay for a more satisfying checkbox."

This can become a real problem in game development these days, especially in the mobile/F2P world.

A focus on analytics can lead to ignoring something that should be obvious but can't be backed up by data - e.g. 'the weapons don't feel fun'


Engagement: Inexplicably goes up 32%


Turns out one customer's two-year-old got ahold of his phone and spent 3 hours toggling that checkbox.

... but we can't argue with DATA!


POINTY HAIRED BOSS: Excellent! Outstanding! I think I deserve a raise this quarter.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: