Engineer: "This would take one week to build. Recommend using native toggle control."
Other designers: "Wow, I love it! But, this isn't consistent with our design system."
Project manager: "I see you've been working on this checkbox animation the entire sprint, what's up?"
Users: [ignores painstakingly crafted checkbox presentation entirely]
This can become a real problem in game development these days, especially in the mobile/F2P world.
A focus on analytics can lead to ignoring something that should be obvious but can't be backed up by data - e.g. 'the weapons don't feel fun'
... but we can't argue with DATA!
Engineer: "This would take one week to build. Recommend using native toggle control."
Other designers: "Wow, I love it! But, this isn't consistent with our design system."
Project manager: "I see you've been working on this checkbox animation the entire sprint, what's up?"
Users: [ignores painstakingly crafted checkbox presentation entirely]