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The sheer number of on-screen controls in a single professional app Window present a problem when you have to make them all large enough to be a touch target.


That might be an issue for non-programming work like video editing, 3d modeling, animation, &c. But tons of programmers just need a text editor with a total of zero buttons, a terminal, and a web browser.

Xcode for macOS isn't designed for that, but no reason xcode for iPadOS couldn't be.




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