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> I couldn't imagine trying to build an iOS app on an iPad, even an iPad Pro with a keyboard.

Why not? The only officially-supported way to build iOS apps right now is using Xcode on a Mac. What would be the difference between using the Xcode app on a Mac or the Xcode app on an iPad with a keyboard?



Yesterday, I was debugging some code. I had 3 macvim windows, 3 iterm tabs, firefox and the simulator open. That’s just in one space. The others were general browsing, communication and media. As most as I love my iPad, it only works great for single and focused task (note taking, researching, video meeting, drawing,…)


The sheer number of on-screen controls in a single professional app Window present a problem when you have to make them all large enough to be a touch target.


That might be an issue for non-programming work like video editing, 3d modeling, animation, &c. But tons of programmers just need a text editor with a total of zero buttons, a terminal, and a web browser.

Xcode for macOS isn't designed for that, but no reason xcode for iPadOS couldn't be.


1 monitor and cumbersome multi-tasking would be a nightmare for development work




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