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But interactive mediums and games are different. It is hard to define a line, but in my experience you get the best of both world when proper games (those that are more natural to call games that interactive mediums) have deep messages.

For me the perfect example was (the particular run I had in) Undertale. Where if you never watched the trailer you only learn the truth at the very end.

For what I have tried of "interactive mediums" they are harder to build an emotional connection than books, movies, and games.




I get that the term is going to stick

Debating what videogames should and shouldn't do is always going to undermine its own message with people that don't really why adults are talking about videogames




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