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I think the name of this medium undermines the discussion.

"Games" instead of the interactive experiences they are

Pretty much any heavy topic has a gamer saying "I think we SHOULD we able to have [this controversial thing] in games!" and it sounds horrible.

From the gamer's perspective it is as benign and intense as reading a book, or watching a movie, but calling it a game, VIDEOgame even - something in the minds of the population as a play thing for children, and coupling it with adult controversial peril - just won't get the message across.

Of course we aren't for censorship in mediums, which means anything goes.

I think the way this topic is framed - primarily due to the name of the medium - has slowed this discussion down.




But interactive mediums and games are different. It is hard to define a line, but in my experience you get the best of both world when proper games (those that are more natural to call games that interactive mediums) have deep messages.

For me the perfect example was (the particular run I had in) Undertale. Where if you never watched the trailer you only learn the truth at the very end.

For what I have tried of "interactive mediums" they are harder to build an emotional connection than books, movies, and games.


I get that the term is going to stick

Debating what videogames should and shouldn't do is always going to undermine its own message with people that don't really why adults are talking about videogames




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