I have a strong belief that new mathematical tools and methods can be developed that can make it "easy" to break a lot of modern cryptography primitives without ever using a quantum computer.
I think cryptanalysis as a discipline is not massively funded. All of the cryptography is only as strong as the collective failure of all human intelligence so far to break it.
Most people consider cryptography as a "solved" problem, but I don't think it is. I am sure if enough cryptologists try algorithmic methods and are well compensated for it, they will likely find algorithmic weaknesses (and invent new kinds of mathematics) that can bring down complexity of solving such schemes, even before we have real and functional Shor machines.
I guess massively is the relative word. But I will stand by the claim that we can discover/invent new mathematical methods that can aid in cryptanalysis, if not directly by cryptographers, then by some adjacent field.
Forgive me for being an idiot but i was under the impression dx12 was closer to vulkan architecturally which makes it easier to port to Linux display drivers (and thus why it has)
This reminds me of the excellent CEPL library (https://github.com/cbaggers/cepl). You can write live shader like programs with cepl with an OpenGL backend.
In turn I will raise you the following: Why are GPU ISA trade secrets at all? Why not open them up like CPU ISAs, get rid of specialized cores and let compiler writers port their favorite languages to compile into native GPU programs? Everyone will be happy. Game devs will be happy with more control over the hardware, Compiler devs will be happy to run haskell or prolog natively on GPUs, ML devs will be happier, NVIDIA/AMD will be happier with taking the MainStage.
I have a strong belief that new mathematical tools and methods can be developed that can make it "easy" to break a lot of modern cryptography primitives without ever using a quantum computer.