OpenGL is legacy tech, just as DirectX
Vulkan is the new shader thing, and has been for at least a decade by now.
Natively supports Xbox and PC. Can run on Linux with Proton. The Playstation API functionally resembles DX12.
Vulkan is extension management hell (but has gotten much better, I concede)
I was talking about the past.
OpenGL is legacy tech, just as DirectX
Vulkan is the new shader thing, and has been for at least a decade by now.