The article is saying ‘kinda’. The process works in lab conditions with highly purified ore, but produces an equivalent amount of chlorine gas and iron.
I think there's a reasonable case to be made that consoles (and the vertically integrated business structure that they represent) inherently encourage more diverse kinds of games development while also attracting new buyers. Their business practices aren't ideal, granted. But it's not entirely clear to me that a walled garden constitutes a true monopoly. That is to say that the console makers aren't using their control over their own systems to force their way into adjacent, unrelated markets.
Also, the standard for what constitutes anti-competitive behaviour is different in the Americas, Europe, and Asia. The US uses higher pricing as the prime signal, whereas the EU uses a lack of viable competitiors.
It pulls at a compelling thread about the differential possibilities of design and the identities it's coded against. Anti-design is an inherently valuable approach to work. It can let us think about how to achieve the right client fit, the right product motivations, and the right overall system incentives. This isn't to agree (per se) that only bad clients want glossy design in prototypes, but rather to suggest that we as people self-segregate into particular visual cultures that may seem inherently bad to outsiders. Design, or the perceived lack of it, can be a form of (highly valued) in-group signalling that allows us to sieve out the wrong kinds of interactions.
I would think that software engineering is the exception that proves the rule: people with domain knowledge are highly motivated to share what they know, ask questions, consolidate knowledge, and refine processes using the Internet.
Working in another field (public services might be a good example) it’s often not possible to test out hypothetical solutions, or find relevant expertise, or to even discover that whole areas of knowledge actually exist. In that context, relevant qualifications have a little more weight.
You can go onto youtube and find dozens if not hundreds of people wanting to share their expertise with the world on every subject you could possibly imagine. "Qualifications" are just the result of a lobbying effort from those already in the industry to restrict supply in order to increase the rates they can charge.
> I would think that software engineering is the exception that proves the rule: people with domain knowledge are highly motivated to share what they know, ask questions, consolidate knowledge, and refine processes using the Internet.
Not my experience they don't want these people on the Netherlands not with my skin colour I guess.
I can empathise. Telling them that you didn’t want a management-style position was probably the right move given all the reasons you laid out, but it’s also an implicit rejection of everything that the people around you are striving for. They equate management with productivity and respect. You’re thinking of it like the difference between a pilot and an air traffic controller. Jobs with vastly different purposes. But still, your decision called their value system into question in a very profound way. It’s not like saying that you don’t want that kind of job, it’s more like you didn’t want to work with them more closely. And most people, myself included, don’t have the emotional intelligence to handle rejection maturely. It all gets very petty.
I think (would hope?) that you can say this kind of thing is most companies, in the right way if you first ensure that your current level is the level at which "up and out" stops. In many companies that may be at Senior or above (or whatever they call the equivalent.
So if you say you want to stay at "intermediate", that's an "out" you're voting for. If you say it (in the politically correct way) at senior (or whatever is the correct level for it at your company), you can stay.
I say this as someone living in Northern Europe in a wooden house: there’s a fairly good reason that the building industry uses brick rather than lumber here. The combination of humidity, temperature, and often densely-packed housing created both a skills base and a supply chain that has, over time, made it needlessly costly to build with lumber. And, a lot of our historic architectural styles prioritise brick, which is a huge pull factor when people are deciding on styles for new buildings.