> Not sure if he has ever had plans to sell the game. I think it is mostly a fun (and epic) project to work on.
Which is perfectly fine! I was simply using money as an indicator of how polished and impressive it looks. Many of my favorite games have been free (roguelikes), and with impressive communities.
Mostly a fun side project but after my current gig, which hopefully will last no more than 4 years, I hope to kickstart or steam greenlight it in order to buy some artists and then release the game :)
http://www.goCatch.com | Sydney, Australia | Full Time Senior Software Engineer | ONSITE
We will be able to help with relocating a successful candidate. We are a small team who prize themselves on writing quality, readable, maintainable code, and are looking for like-minded individuals.
Requirements: - Clojure (or a Scheme or Common Lisp), Willingness to work closely with collaborators (including occasional pair programming). Cloud hosted systems; deployment on AWS.
Nice to have: - Knowledge of the Clojure ecosystem. RabbitMQ (or similar message broker). SCALA. REST architecture. iOS or Android Development.
If you are interested, please get in touch with tom@goCatch.com.
Considering you have to go through the app store approval process every time you push an update out (so sitting in queue for a week even for bug fixes), building for web or android first gives you much more agility.