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> Not sure if he has ever had plans to sell the game. I think it is mostly a fun (and epic) project to work on.

Which is perfectly fine! I was simply using money as an indicator of how polished and impressive it looks. Many of my favorite games have been free (roguelikes), and with impressive communities.




Mostly a fun side project but after my current gig, which hopefully will last no more than 4 years, I hope to kickstart or steam greenlight it in order to buy some artists and then release the game :)




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