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That's a cool game; I love it!

After spending a few minutes playing it, I came out with the feedback below:

  It would be nice if you added some sound effects for "hits" and "misses".

  For better dynamics, consider varying the words length. It appears to me that you are serving only words with five letters.

  It appears that you are having a bug that prevents the game from running smoothly on the following browsers: Firefox (Windows) and Brave (Windows/Android). I tried other browsers/OSes and the game was running perfectly: Chrome/Edge (Windows), Safari (iOS) and Firefox (Android). Apparently, the script at "https://cloud.umami.is/script.js" is not being loaded which causes an exception to happen when you lose; this prevents the game to show "Try Again" and the screen goes blank instead where you have to refresh the page to play again.

About word length: the difficulty of finding anagrams increases exponentially (a bit loosely used, but probably correct) with word length. But the game does increase length after a few steps, I just found out. A help page would perhaps be better.

And about adding sound effects: only if they can be turned off easily.


The game doesn't find anagrams though? What I saw was nonwords (random permutations of the letters).

Or if you mean the player's task, that's not finding anagrams either: you just need to choose the nonword that has the same counts of the letters as the word.


>..you are very serious about monetizing it

Ads aside, I'm curious to know what you think would be a good monetizing strategy for this kind of games (simple, online): subscriptions, sponsorship, donations..?


Unfortunately, I think ads is the most realistic way to go.

Sponsorships and/or donations would be a nice “beer money” bonus.

Subscriptions are PITA and too much hassle unless you’re doing them via some third party and they won’t bring a good amount of money at the “online daily puzzle in a browser” scale.

There are more exotic ways like licensing your puzzles to other sites, like online newspaper puzzle pages, Puzzmo is going in this direction IIRC.


Thanks for sharing! I found it on amazon: https://www.amazon.com/Fundamentals-Game-Design-Ernest-Adams...

Also, because the keys "F" and "G" are adjacent in the keyboard layout, I believe you made a typo in the book title where you wrote Fame instead of Game.


I thought for a moment it was a really interesting wordplay which I did not understand.

Yes, sorry about that.

I’d love to learn “fame design” though haha


A pleasant game, love it! Also, the name Bubbles reminds me of: https://news.ycombinator.com/item?id=33566924

Another fun game from the same author: https://news.ycombinator.com/item?id=35032506


> Social media that's only open from 7:39pm to 10:39pm EST.

Hilariously, this reminds me of a governmental department that was hosting its server in-house as a simple PC and available only during working hours (9am-5pm), so when the staff left, they turned it off.


Somehow, the HN system got this post duplicated. The other one is currently trending at #1: https://news.ycombinator.com/item?id=43282905. @dang, please do a merge.


Comments moved thither. Thanks!

p.s. @dang doesn't reliably work - for that you need to email hn@ycombinator.com


Merge here - don't need /fr url


Somehow related: “A calculator app? Anyone could make that”: https://news.ycombinator.com/item?id=43066953


Somehow, this reminds me of Tetris in a PDF: https://news.ycombinator.com/item?id=42645218


> The NESFab page posted about a week ago.

For reference, here's the post: https://news.ycombinator.com/item?id=42999566


> "Postgres as X"

This reminds me of "Just Use Postgres for Everything": https://news.ycombinator.com/item?id=33934139


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