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As a founder of startups, I take a bit of exception to the tonality.

Yes, lots of inexperienced founders/leaders drink deep of the open office koolaid and do it wrong. But doing it right (allowing flexibility, having private spots, etc.) yields better overall results because people are more creative in groups. The chance serendipity of investigating new ideas with your fellows will always result in a better work product.


I strongly disagree. I'm at a 100% remote company. After 15 years in the industry at startups and big companies (Microsoft, Lexmark), I can say that this is the most productive team I've ever worked with. Our collaboration is every bit as good as in-office. We whiteboard with live-coding/tooling instead. Works like a charm. We have a casual hangout meeting once a week with the dev team where we share what we learned, etc. It's awesome.

I'm never going back to an office, if I can help it.


I recently interviewed at a startup which is located thousand miles from where I live, I was ready to join if they allow remote. They rejected because "remote doesn't get any thing done". I said one thing, "look at gitlab" (among other things in the friendly conversation).

The stereotype that we have to work late, be in an office are just illusion.


Do you have a citation for the "more creative in groups"? Some years ago I participated in a creativity/innovation course, and one of the things we were taught was the brainstorming in groups had been found to be ineffective (because of group think, I think).

I do agree that occasional chatting/communication is important otherwise, though, although I'm not really sure open plans foster that - seems to me to foster broadcasting rather than more productive one-on-one conversations.


Right. Look up John Kleese's talk on creativity for a convincing explanation of why solitude is critical to the process.


Sure. But it's only part of it. And Kleese considers solitude the be distraction that the creative process also needs.


Can you describe to me the difference between the nature of work that requires group creativity and individual focus? How much of each do the various roles of your employees spend their time on? How much control do your employees have over whether or not they are in an environment that suits their need for focus (and when that focus ends)?


I strongly disagree. In fact, I'm of the opinion these days that if you can't communicate effectively and proficiently over text, you're in the wrong field; at the very least I'm going to question how much you are "with it."

There is nothing stopping a completely remote company from having "jam" sessions between developers. Is there any solid evidence that working in an office together yields a better work product? We see plenty examples of products that are built by completely remote organizations, and no one has ever pointed to them and gone "man, if only they worked in a face to face situation this would be so much better!"


I work remote and do several "jam sessions" a week with other developers on my team, and I think it's even better than in person sessions. We generally have one person "drive" and share their screen over a google hangout, and the other developers, point out issues, ideas, etc just as if we were sitting in front of a projector together. The best part (imo) is each developer gets to be in their own comfort zone, whether that's at a park, their basement, coworking space, or anything in between. Wouldn't have it any other way.


> In fact, I'm of the opinion these days that if you can't communicate effectively and proficiently over text, you're in the wrong field

Considering that the Linux kernel was developed 90% on a mailing list, I think it puts the lie to "face time is required for development."


Only anecdotally. My initial hiring is for three months in the office minimum. That's for acclimation of the kind of workflow/procedural stuff they should learn and general SOP for the company. After that, we offer working from home/remote on a per person consideration.

Some make the cut, other's can't handle it.


I agree with this from both sides. As someone who's worked from home for many years for 2 different employers, I want to be in the office for a few-to-six months to get the lay of the land before spending most of the time at home. And I like the weekly meeting with the whole team, and the occasional 5-minute trip to the office for an ad-hoc meeting, to stay connected.

We technical types can presume that technology runs the world, but, as much as it pains me to admit it, myself, it doesn't. People -- personal interactions -- still run the world, and always will. Being face-to-face with the people you work with is a fundamentally-necessary part of doing good with for and with them.

But the amount of face-to-face time required to be effective varies WIDELY for different people and projects and types of work. These discussion always devolve into blanket statements and proclamations, but it's a REALLY subjective subject.


To clarify; I'm referring to smallish startups with less than 15 people. If I were to count the number of times that chance encounters in the kitchen, lounge, common area, etc. resulted in ideas that dramatically improved the product, it's be in the 100's. Creativity needs time to ferment, and a catalyst to clarify.

Large enterprise corporations with dozens of people on the tech team and a rigid process? That's not a creative environment. Startups MUST foster a creative environment.


I wasn't talking about large enterprise corporations. I still don't see how you lose "chance encounters" over an online medium, especially when everything is in text and you are constantly just a few characters away from each other. There is more opportunity for other people to chime in, or think about an idea, or share their idea.

Your example seems really, really contrived.


It's a trap! WhoIS shows a private domain registration through GoDaddy, and the site now shows a Plesk default page. This was probably not the site for an official Silicon Valley Alliance.


The DNS has been changed to point to another server on the same network. The original is still running at http://97.74.205.113/ but the domain now points to http://97.74.205.82/ Strange https://www.whatsmydns.net/#A/reformgovernmentsurveillance.c...


The iOS 7 examples look like something My Little Pony puked up in a general configuration of something similar to Windows Phone 8.

Maybe Bronies are the target market?


> I hate it when I hear people who have probably never coded

> in their lives, saying how easy it is to build something...

I believe, in this case, the author was using a rather effective technique typically called "sarcasm."


People are inherently biased. It's impossible for any person to read news and not inject their own personal tendencies into a summary they write.


Summly's help desk: https://summly.desk.com/customer/portal/articles/761930-what...

Launch coverage: http://techcrunch.com/2012/11/01/summly-app-nick-daloisio-vi... http://gigaom.com/2012/10/31/summly-wants-to-make-news-summa... http://www.theverge.com/2012/11/1/3583720/summly-nick-d-aloi... "Summly uses a combination of natural language processing and 'rocket science' from the famed scientists at the Stanford Research Institute (SRI) to pick out only what's important from news articles"


Alas, Hacker News - - - I knew ye well.

(poor subject for this site)


I find your reaction fascinating. You find the topic of porn so disturbing that a mere (very dry) discussion of its business side ruins the entire experience of HN for you?

On a side note, you may be naif about hacker culture. On one hand, a lot of hackers consume porn (by virtue of the fact that a large percentage of the general population does). On the other, we tend to be curious about stuff, even stuff that is considered a "poor subject" by conventional social norms. We're not that big on conventional social norms...


Especially given that the article was released in a very renowned german newspaper in the "business and finances" section. There's no actual porn anywhere around.


> even stuff that is considered a "poor subject" by conventional social norms. We're not that big on conventional social norms

Hmm, if you want to avoid conventional social norms, then NOT talking about porn on the internet is the way to go, I would say. The world is awash with people talking about porn.


Yeah the Internet is full of porn, but where do you find meta discussion about porn sites? You know business opportunities, history and stuff life that.


Very good point there. That still seems to be a big taboo.

OT: Proud to be German today :-)


> I find your reaction fascinating

Ooo fun, -4 on the Karma for that comment.

My comment was not related to porn so much as to the obvious link-bait and predictable "0_o pron!" pile-on. Smells faintly of Reddit with a soft lingering bouquet reminiscent of DIGG of yore.


This is a technical and business discussion regarding hosting of large quantities of user-submitted / user-generated video content.

This is squarely within the mandate and range of interests of Hacker News.


With abuse apparently rampant in "crowd based" efforts, can we trust their trust? Especially if this enables them to scale beyond their "50 million downloads" to the point where they become a target of those looking to cause mischief? Imagine teams of users giving rival sites we can normally trust, a slew of negative ratings.


I for one welcome our new Pyschohistory overlords.


> First off, this isn't a pivot. They're expanding their service

Apparently the users felt differently. From the feedback and reviews, the users saw a different direction -- not an expansion.


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