Actually, I got everything working, and can build and include an ipfs project in the iOS bundle .. I just don't have a UI to wire it up to the Go-side functionality. But in case you're interested you can have a look here:
Might have to change a few paths in the build-script, but it'll give you an idea (if you're interested) how to go about building Go apps on iOS. Turns out its not that hard! :)
>Sharing bandwidth
Yes, I see the same sort of conclusion from my perspective of wanting to put ipfs on iOS - its really only as a way of committing content to the mesh when the User wants to serve - i.e. idle times connected/charging on local Wifi .. I think my next step will be to wire up the camera and a few fields to be used to create a publishable set of content ..
https://github.com/seclorum/ios-go-ipfs.git
Might have to change a few paths in the build-script, but it'll give you an idea (if you're interested) how to go about building Go apps on iOS. Turns out its not that hard! :)
>Sharing bandwidth
Yes, I see the same sort of conclusion from my perspective of wanting to put ipfs on iOS - its really only as a way of committing content to the mesh when the User wants to serve - i.e. idle times connected/charging on local Wifi .. I think my next step will be to wire up the camera and a few fields to be used to create a publishable set of content ..
Anyway, pull requests welcome!