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What about Apple changing the direction of Flash websites and Flash video on mobile? (when iOS was about 1/10 as big as it is today).



How well did that work out? I mean, really? YouTube just completely switched from Flash, many other video sites are still pushing Flash or sometimes even Silverlight, HTML5 gaming has still yet to really take off the way Flash gaming did. All Apple did was push these interactions to native apps instead of on the web.

It's been what, 8 years since the iPhone was released, and Flash is still around. I didn't notice a huge decrease in Flash usage when Jobs made the announcement. It doesn't hurt that they have strong competition and Android can still to this day play Flash content if the user wants.


How big is Flash gaming these days? I feel like it's mostly dead at this point.


It's sort of been replaced by mobile apps, but there's still a lot of Flash out there. Kongregate is still a thing. Browser-based games are currently in this weird limbo state where the old tech is out of favor, but the new hotness (WebGL) really isn't ready yet.

The WebGL exports you currently get from Unity and UE4 are typically huge, slow, and often completely broken. I have no idea where the blame lies, but it's not pretty.


Do you actually play on Kongregate? I check it on occasion and have noticed that it hasn't really changed over the last five years. 90% of the games I see at a glance aren't any different.


I think it worked out pretty well actually.


So we waited eight years for Flash to die to the point where it is today. Meanwhile sites are changing now for Google's new algorithm. I don't think it's comparable at all.


Yes, what about it? How does this makes Google's behavior any better? 2 * bad != good




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