It's very difficult with a touchpad unless one is left handed. Keys on the right, aim on the left: bad for the 90% of us. I should look for my mouse. I know I have one somewhere.
It's not only hard, it's impossible to play with my touchpad. It has some kind of anti-interference detection so that it can't be moved/clicked shortly after typing on the keyboard, "smart-check" they call it. This "feature" can't be turned off completetly! It just has a slider going from min-max where max requires almost one second delay after typing and min only prevents simultaneous motion/typing, which is what you need if you want to move+shoot simultaneously in this game. Lenovo+synaptics crap.
I think there's a good majority of us who grew up playing RPGs or city-builders. We're unfortunately unaccustomed to the ravages of war... even when it's just war on an internet-based tank game.
I was just kicking some butt in there with the green team.
Wonderful game by the way. However, when the game finishes I get a messy overlay of texts all in one place (assuming it's the name of each member of the team)?
Speaking of which, the Bolo guy went on to do the multicast DNS stuff at apple (Rendezvous/Bonjour/MyMacBook.local). I was just paging through the RFC the other day. Small world!
The shooting is a little weird, I fired several times at a tank, and the bullet went right through him. And other times I fired and completely missed and he got hit.
WebRTC is not supported by Apple platforms nor by most mobiles where this problem is most visible.
Solution would be to have servers on local data centres as well as good implementation of dead reckoning.
Although networking code been written in less than 8 hours initially, and since then not reviewed :)
That is only visual glitch as message of `bullet hit wall` get received a bit later than it actually happens on client. Although it won't hit player behind the wall even if it looks like it will.
Hey this is awesome! Really love your grid. Any chance you can share with us what frameworks you used? I'm particularly interested in what you used to build your 3d grid.
It is free and open project, and made as experiment for users to play. It is reasonable enough to collect simple data about interaction with game, in order to identify how to improve it and get experience that we keen to share with anyone.
Really enjoyed this! Although, I did get killed right away after spawning. Maybe make the spawn zone a temporary safe zone while new players figure out the controls or so current players can't camp out?
So, you probably have hardware acceleration turned off in the settings, or else chrome doesn't like your graphics card driver and has disabled webgl. Check chrome://gpu
Cool game, but it's hampered by the 3D and controls (tank takes too long to change direction). If this was a 2D top down shooter it would be much better. Everyone playing appeared to be clueless. My last match was 28 kills to 0, 0, 0 before I got a phone call ;)
holy hell that is one of the most fun multiplayer game I played!
would love to know more about the engine and development process.
this is what games should be. just hop in and play. no bullshit sign in with your facebook or earn dumb achievements or buy textured guns for money etc.
Jeez, it's like you've never played Quake or Soldat before.