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I've always thought of "jitter" as just adding a dash of entropy to the system I'm building.

I suppose a textbook example is... If I'm managing a pool of long-running threads I want to periodically bounce, I could write logic to throttle respawning threads. Or I could just add a rand() to the conditional -- introduce "jitter" -- and let probability theory "throttle" for me.

I'd rather build on top of probability than statistics.




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