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I agree. I've used haxe, and it's REALLY nice being able to cross-compile from one codebase, but there were several times it was more difficult than expected to get things to work. At this point I'd rather use C++ and just compile on different machines or in VMs. Or, since I'm looking at haxe from a gamedev perspective, I'd rather use Unity since it targets every platform haxe does, and has better docs (HaxeFlixel and HaxePunk are great, but apart from basic tutorials you're sailing without a compass or rudder - but this was about a year ago).



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