Hacker News new | past | comments | ask | show | jobs | submit login

Most games don't do any heap allocations at al during runtime(or at least very very few), so you shouldn't/don't end up with garbage collector pauses during normal gameplay. If you refcount your main structures, they can be auto cleaned up /removed when changing levels/loading scenes/swapping chunks out on the fly.



Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: