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I wonder why we stopped? Art, architecture and interior design have moved beyond modernism toward richer aesthetics. I'm not sure I'd want to use an interface that looks like Szimpla Kert ( http://bebudapest.hu/wp-content/uploads/2012/07/szimpla41.jp... ) but it would be nice to escape modernism just a little bit.

Uncluttered and ornament-free is functional but it is also a bit boring. Maybe we can make UI feel a little rougher without losing usability.




I do hope that we'll never see an interface like that! I think it's very unlikely though, because unlike "static" art, user interfaces have to be interacted with and have to be learnable, comfortable, and useful. Even in the most interfacey example you listed, interior design, interaction can be limited: a lot of the wildly different designs are still more visual art than they are functional pieces.

If I had to hazard a guess I would think that UI will become more kinetic. We already see this with things like the bounce at the end of a scroll on OSX and phones, as well as with window animations, but it can probably be taken further. The interface could become more like a living, breathing thing than just a piece of paper with some rectangles on it.

Think of a cat: they all have the same basic pieces, they have fairly consistent behavior traits, but they all have different fur and eye colors. The computer could become something of a useful pet.

But that's just my pie-in-the-sky vision, predicting the future is a mug's game.


> I do hope that we'll never see an interface like that!

Oh, it's already happened.[1] I couldn't actually find one with christmas lights but I'm sure one existed at some point. Ten years ago there were millions like this. Some of the wildest stuff came out of Japan where there was a plugin that let you completely rearrange the layout of the windows. (They were tricky to find back then, pretty much impossible now.)

Developers pushed back against rampant customization a few years ago when they got tired of people complaining about problems caused by buggy skins. But some apps such as Firefox[2] still have limited themability that could one day make the fad start up again.

[1] http://winampheritage.com/skin/unison-brainstormed-v5/146159

[2] https://addons.mozilla.org/en-US/firefox/addon/pinguin/


I think you're exactly right. What makes an interface enjoyable to use is how easily you can process the information it tries to convey so if you're going to remove certain cues for aesthetic reasons you have to compensate for the loss of clarity in other ways.

Movement cues and allowing more 'harmless' interactivity in interfaces is a great way to make them more clear while keeping their static visual appearance ultra-minimalist.

I think UI design is one of those case where competition does not foster growth. Companies feel insecure and try to out-fashion their rivals with stylish designs, forgetting the true purpose of interfaces through passionate and radical opinions that make great blog posts but really don't translate well to such a concrete and down-to-earth trade.


I don't want to see one that rough either. But a little rougher visually would be nice. People do play with this space in typeface but rarely computer typeface.


Computer-displayed text tends to be a lot smaller in practice (in arc-seconds on the eye.) A flyer's 96pt masthead might have be scanned from arm's length; a 20pt paperback page might be read rested against one's chest. Right now, though, I'm reading this page zoomed out on an iPhone 6, at the same visual distance as I would with a book—the text ending up at most 1/3rd the perceptual size it would on the book. The backlight-powered contrast makes it legible nevertheless, but I can't imagine how the text could be styled such that I'd notice, while retaining its legibility.


That's been done! Here's a typical screenshot of Nato.0+55+3d running on Cycling 74's Max, by Netochka Nezvanova aka antiorp aka Integer aka =cw4t7abs aka punktprotokol aka 0f0003 aka maschinenkunst:

https://upload.wikimedia.org/wikipedia/en/8/81/Nato.0%2B55%2...

https://en.wikipedia.org/wiki/Nato.0%2B55%2B3d

http://fredrikolofsson.com/images/torsdag-screenshot2.png


One of the many reasons I like uncluttered and ornament-free interfaces is precisely because they are boring - these are tools at the end of the day and tools should strive to disappear; they are, after all trying to be extensions of myself, not fully realised personalities themselves.

If I want an experience, I'd rather go bungy jumping or parachute diving or whatever. When I want to get on with some work, I want to just that; not participate in a shallow, "user experience", desperate to justify its existence to itself.


"The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it."

[...]

"Such a disappearance is a fundamental consequence not of technology, but of human psychology. Whenever people learn something sufficiently well, they cease to be aware of it. When you look at a street sign, for example, you absorb its information without consciously performing the act of reading.. Computer scientist, economist, and Nobelist Herb Simon calls this phenomenon "compiling"; philosopher Michael Polanyi calls it the "tacit dimension"; psychologist TK Gibson calls it "visual invariants"; philosophers Georg Gadamer and Martin Heidegger call it "the horizon" and the "ready-to-hand", John Seely Brown at PARC calls it the "periphery". All say, in essence, that only when things disappear in this way are we freed to use them without thinking and so to focus beyond them on new goals."

-Mark Weiser, The Computer for the 21st Century: https://web.archive.org/web/20141022035044/http://www.ubiq.c...

"A good tool is an invisible tool. By invisible, I mean that the tool does not intrude on your consciousness; you focus on the task, not the tool. Eyeglasses are a good tool -- you look at the world, not the eyeglasses. The blind man tapping the cane feels the street, not the cane. Of course, tools are not invisible in themselves, but as part of a context of use. With enough practice we can make many apparently difficult things disappear: my fingers know vi editing commands that my conscious mind has long forgotten. But good tools enhance invisibility."

-Mark Weiser, The World is not a Desktop, ACM Interactions: https://web.archive.org/web/20141109145219/http://www.ubiq.c...


Uncluttered and ornament-free is functional but it is also a bit boring.

Less is a bore?




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