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Here are the original game's system requirements, courtesy of Disney:

https://help.disney.com/articles/en_US/FAQ/What-are-the-syst...

Minimum CPU: Pentium @ 133 MHz

The video requirements are actually pretty long, but for the overwhelming majority of people who played this game back when it came out it all boiled down to one thing: 3DFX required.

I'm not sure if I played this on the Diamond Monster I or the Diamond Monster II 3DFX card, but I'm pretty sure it was one of those two.

For those young enough not to remember, the 3DFX chipset was on the first cards with logic specifically built for 3D rendering that was affordable for consumers. For the first couple of generations, you typically had to own a 2D graphics card (for all your usual stuff) and a 3D card. You would plug the video output from your 2D card into your 3D card, and then connect the output to your monitor. Running code that used the 3DFX's glide API would cause the 3D card to cut in and replace the 2D card's output with it's own. This is pretty ghetto by today's standards, but the step forward in graphics was amazing at the time!




My brother still has his 3DFX cards (Banshee, Voodoo Dragon, perhaps a Voodoo 2 as well?) Playing Screamer 2 with 3DFX acceleration and Need For Speed 2 SE with 3DFX was very impressive at the time, still great fun now (he keeps an old ancient Celeron around and runs Windows 98 on it for such vintage things)


Heh, yes indeed. I was privileged enough to own a Voodoo Rush card - their first all in one card with 2D and 3D on board... I was utterly amazed when I first played a 3D game on it.


3dfx. Now there is a name I haven't heard in a long long time.


I had a P1 133 but no 3D card and GrimFan was one of three popular games til 2001 that didn't run on that hardware (beside Quake 3, Outcast).


Funny, I don't remember having 3dfx, but maybe OpenGL/Direct3D was used?




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