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>We, understandably, don't quite appreciate the work other people have done, where we consider their tradeoffs as mistakes.

Part of this is because it's hard to differentiate between crap and something that was well-designed without putting the time into researching it. This leads developers to just assume most things are crap unfortunately.




It is important to distinguish between prototypes and demos vs. products meant for consumption; many people easily get confused that all released code should somehow be shippable. This is why I'm hesitant to release my own demos even though I get a lot of requests for them.




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