Hacker News new | past | comments | ask | show | jobs | submit login

EA is chasing a very different segment of the market than indie developers. Fancy graphics and gigantic projects that need to sell millions to break even. At that scale (and aiming at the lowest common denominator of consumers) maybe piracy is a big deal, but there are indie games that seem to do ok.

Their problem isn't piracy so much as getting noticed with a marketing budget orders of magnitude smaller than most AAA games'. And to be honest, I suspect EA just likes using piracy as a boogeyman to blame their problems on and to rationalize the Origin service.

I don't know that overall numbers on the PC industry would shed much light on the indie dev scene since they're still a small fraction, but I've played a lot of great games in the last few years. On mobile I basically stopped bothering, with Monument Valley being the one recent exception.




I think you've hit it right on this. I'd also add that the cost variations probably do play a big factor into what piracy does exist. I'm a lot more likely to take a shot in the dark on a $7 indie game or even a $30 indie "blockbuster" than I am a $60 AAA game (where half the cost is marketing anyway). Piracy probably just appeals more at the higher price points.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: