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I will probably write a "More Rich Command Shells" to cover things I missed here that are important in some way (like Apple's MPW).

The next thing I want to write though is about building something that has a command shell UI today and thinking about how to do so in a flexible way that works with multiple output devices.




Thanks for that article.

I'm often thinking about how to present/"unify" these:

  - command (statements validated by some token),
  - repl (expression, less side-effect driven than the previous one), 
  - unary/immediate mode (each input event is interpretable right away, direct mapping between input and action), 
  - n-ary/non-immediate mode (some parsing occurs, gathering a few tokens into a higher level construct)
  - non keyboard based UI/UX (some sofware like Maya have proper separation, most mouse events have direct translation into object methods)


Please do - I liked this first article very much and would look forward to a follow-up.




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