As gaming is getting more money'd we're still discovering the sweet spot for what to do with it.
There are games that take "cinematic" set pieces to great effect, and create a condensed experience that can leave you emotionally drained at the end.
There is the "cutscene every 5 minutes" issue that comes up, but it seems to be an issue mainly in the beginning of games. I feel like the games industry could really use some A/B testing on intros.
Shadow of the Collosus is a game that is only about set pieces yet I will probably never forget it. The gameplay itself was somewhat terrible (some would praise it but you're basically just a cameraman, there's no real decision making in the game).
There are games that take "cinematic" set pieces to great effect, and create a condensed experience that can leave you emotionally drained at the end.
There is the "cutscene every 5 minutes" issue that comes up, but it seems to be an issue mainly in the beginning of games. I feel like the games industry could really use some A/B testing on intros.
Shadow of the Collosus is a game that is only about set pieces yet I will probably never forget it. The gameplay itself was somewhat terrible (some would praise it but you're basically just a cameraman, there's no real decision making in the game).