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doesn't that make sense tho? you're looking at the top list in the primary marketplace. that'd be like going down to best buy and browsing their ps3 aisle and complaining that all the titles are lame and derivative.

do casual gamers shop on steam? no. people who are "real gamers" do. so, if you're looking for "real" games on mobile, you probably shouldn't browse the top 10 list in itunes.

so, as a guy who likes to help folks out, here's a big list of pretty awesome games on mobile: http://www.grabitmagazine.com/blog/post/the-top-50-best-indi...

as to the inevitable question of "how do they make money if you have to special-search for them?", you can take the number of ratings and ballpark some rule-of-thumb average numbers.[0]

downloads = number of ratings * 50

for freemium titles, revenue = number of downloads * .015 (1.5% of people pay on average) * $15 (freemium paying users average out to $15 per month) * 3 (lifetime in months, most folks say 6 month for the lifetime of paying users, but i don't feel that's a very reliable number)

for paid titles, revenue = number of downloads * price.

i'm sure you'll find them not being billionaires, but doing just fine. far better than earning out $7k.

[0] please note these are wild, ballpark numbers based on industry average data from places like swrve industry whitepapers. really only useful for "magnitude-only" calculations.




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