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I had the same bug on Nexus 5. I like the psychology behind the app and would use it, but I fear it will become boring and I will quit. Maybe gamify it a bit more.



We are looking into that aspect of the app and will likely add some mild forms of gamification to make it more engaging over time. If you don't mind sharing, did you have anything particular in mind?


Off the top of my head:

- sub-goals ("you have already saved x% towards paying of your debts")

- smaller awards (Amount: "$5 saved", Frequency: "3 taps a day award", Time: "you saved something every day this week")

- a ranking (not sure how that would work)

This would not only provide incentive to save, but it would also increase usage, which makes the app harder to forgot/uninstall.

Good luck!

PS: On your website, add a subscribe via e-mail box. Then you can capture people (like me) who would be interested to sign up when you build a native app.




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