This is a hardly a new idea but nice to see it applied to a famous franchise like Mario.
Little Big Planet is 2D platformer released in 2008 whose maps were designed built in house through their own level editor. They provided a (Stephen Fry narrated, dear lord) interactive tutorial and a complete system to share levels and play with your friends.
There _were_ some performance issues with some of the more complicated levels and the PS3's limited RAM maintaining a big ole physics engine.
But since this is just Mario, level complexity shouldn't be a problem. Still, I don't know if Mario provides enough variety to remain interesting for years.
THEN AGAIN - there is a kid born every day who's never played a Mario game before, maybe things should stay simple.
Little Big Planet is 2D platformer released in 2008 whose maps were designed built in house through their own level editor. They provided a (Stephen Fry narrated, dear lord) interactive tutorial and a complete system to share levels and play with your friends.
There _were_ some performance issues with some of the more complicated levels and the PS3's limited RAM maintaining a big ole physics engine.
But since this is just Mario, level complexity shouldn't be a problem. Still, I don't know if Mario provides enough variety to remain interesting for years.
THEN AGAIN - there is a kid born every day who's never played a Mario game before, maybe things should stay simple.