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This is a hardly a new idea but nice to see it applied to a famous franchise like Mario.

Little Big Planet is 2D platformer released in 2008 whose maps were designed built in house through their own level editor. They provided a (Stephen Fry narrated, dear lord) interactive tutorial and a complete system to share levels and play with your friends.

There _were_ some performance issues with some of the more complicated levels and the PS3's limited RAM maintaining a big ole physics engine.

But since this is just Mario, level complexity shouldn't be a problem. Still, I don't know if Mario provides enough variety to remain interesting for years.

THEN AGAIN - there is a kid born every day who's never played a Mario game before, maybe things should stay simple.




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