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It’s the paths. You can see another example of a maze here:

http://bl.ocks.org/mbostock/11357811

I made the paths thin (1px instead of 4px) to make it easier to see the tree on top of the maze. But to avoid the path/wall ambiguity, maybe it’d be better to start the paths 4px wide, transition to 1px, and then transition to the tree layout…




Oh hey, mbostock - you did some good work! Thanks for sharing.

Your idea sounds fantastic - the problem really was with how I perceived the maze (black paths, white walls)


Great work Mike.

It would be great if you could add more comments to the code, or a simple separate guide for each of the projects. They are all amazing, and I'm sure many would want to learn more.


Check out this page http://bost.ocks.org/mike/ if you haven't yet, there are several in-depth posts on how to do things with D3, also read the fantastic D3 docs.

I guess making a guide for every Gist Mike posts would be quite demanding regarding his output, in the end even his day only 24 has hours.


Incredible work here! Really love this stuff.




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