"I have trouble trusting anyone who thinks that Flash was ever a decent high-performance gaming engine"
I never said it was -- just that if I have to switch to something anyways, performance is something I want to take into account.
And for what it's worth, flash wasn't high performance, but with proper optimization you could get acceptable performance -- and in the case of our game[1] locking ourselves to 800x600, we got way, way, better framerates and sprite counts than Binding of Isaac (which uses AS2 and unoptimized graphics).
Perhaps I should have been more clear in the article -- "As long as I'm leaving flash behind, I don't want to jump straight over to something else that might have the same performance concerns I've been fighting/hacking against all these years."
That makes more sense, then. I've been burned a couple of times buying games on Steam by devs who thought Flash was good enough for pro development. (IIRC, both of them either got or are getting a non-Flash remake.) And I've been frustrated by the slowness of Flash web games pretty much since it was launched, until just a few years ago when I was able to afford high-end gaming rigs. So it's a hot button for me.
"I have trouble trusting anyone who thinks that Flash was ever a decent high-performance gaming engine"
I never said it was -- just that if I have to switch to something anyways, performance is something I want to take into account.
And for what it's worth, flash wasn't high performance, but with proper optimization you could get acceptable performance -- and in the case of our game[1] locking ourselves to 800x600, we got way, way, better framerates and sprite counts than Binding of Isaac (which uses AS2 and unoptimized graphics).
Perhaps I should have been more clear in the article -- "As long as I'm leaving flash behind, I don't want to jump straight over to something else that might have the same performance concerns I've been fighting/hacking against all these years."
[1]http://store.steampowered.com/app/218410/