Nice idea, but I suspect it's impossible to complete on a 4x5 grid.
An interesting addition might be the ability to wipe a line out if it's all of the same number.
edit: gah. this is really annoying me now because the controls to slide squares left or right only works about 50% of the time so I end up with lots of the same numbered squares adjacent to each other and no way of merging them. Which makes chaining a few squares together virtually impossible because at least 1 of every 3 left-right slides will fail:
Hey, from the author. I dont think it is impossible (it is hard though). Wiping a line is not necessary you can slide left or rigt to collapse them.
But, i am also increasing the tendency of the block to freeze stronger as it moves down (i.e. with its every movement), so that sliding left or right doesnt become that easy.
There were few bugs with that, which i fixed. Does it still sound unreasonable.
It seems like you can only move the active square. Example, combine 2 + 2 --> 4 can move this 4 to combine with an adjacent 4. But if another tile comes into play, those two adjacent 4's are toast until you make it an 8.
When ever I want to grab one of my super awesome platform specific tools I tame my enthusiasm and say to myself: Yes, JavaScript and HTML suck, but we all suffer for a greater good - we can build platform independent solutions and not discriminate anybody for their processor architecture, operating system or browser. And then somebody slaps it directly into my face: IMPORTANT: This game only works on the latest versions of Firefox and Chrome browsers.
Economist Article from 2016: Some economists think that the startup bubble burst in 2014 due to the sudden appearance of games based on the number 2048, which caused nerds everywhere to drop their startups and merge powers of 2.
Hmm, combining blocks by sliding in below the top a stack can leave the top of the stack floating in space when the new combined block merges with the block below it, and this feels weird. Then if you combine something with that floating block it will fall, closing up the gap and then potentially combine with the block it landed on.
A similar weirdness is that it doesn't feel like it should be possible to ever have two of the same number stacked vertically. Feels like the rule should be essentially that "down" is pressed at the end of every turn until it stops compacting.
This is what I tried to do, but you need to get the timing perfect after doubling up the right hand 64 to link that left 3 times. So perfect, in fact, that you'll only manage it roughly every other time:
Pretty cool, I assume it is possible to win because a good strategy in the original was to only use 3 directions anyway. I might try it soon, but unlike 2048 you can't wait to think once things get tight.
The timing seems horribly inconsistent - most good combos depend on "sweeping" your collapses, but it seems to "drop" the block without my request sometimes during merges.
Neat take on the game but if you get a low numbered piece stuck on the bottom row and then covered with higher number pieces it's impossible to use it.
Update: Thanks for the response guys, I am seriously overwhelmed. I have added easy/hard levels to the game. [Hard level needs some really quick finger movements].
An interesting addition might be the ability to wipe a line out if it's all of the same number.
edit: gah. this is really annoying me now because the controls to slide squares left or right only works about 50% of the time so I end up with lots of the same numbered squares adjacent to each other and no way of merging them. Which makes chaining a few squares together virtually impossible because at least 1 of every 3 left-right slides will fail:
http://www.armyofcrabs.com/rand/2048.png