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"My experience in working on Graphite has reaffirmed a belief of mine that scalability has very little to do with low-level performance but instead is a product of overall design. I have run into many bottlenecks along the way but each time I look for improvements in design rather than speed-ups in performance. I have been asked many times why I wrote Graphite in Python rather than Java or C++, and my response is always that I have yet to come across a true need for the performance that another language could offer. In [Knu74], Donald Knuth famously said that premature optimization is the root of all evil. As long as we assume that our code will continue to evolve in non-trivial ways then all optimization6 is in some sense premature.

For example, when I first wrote whisper I was convinced that it would have to be rewritten in C for speed and that my Python implementation would only serve as a prototype. If I weren't under a time-crunch I very well may have skipped the Python implementation entirely. It turns out however that I/O is a bottleneck so much earlier than CPU that the lesser efficiency of Python hardly matters at all in practice."

-- Chris Davis, ex Google, Graphite creator




This is the key. Very often, the app is IO bound, and moving to C will make little difference.

This is one reason why I'm very excited about Python's new AsyncIO module in Python 3 only. It's asyncore done right, and is a great way to write network applications. I look forward to seeing what is built on top.


Would this work with existing libraries? For example, if you want to use whisper without blocking the thread.


> Very often, the app is IO bound

I hear this all the time but it really doesn't square up with my personal experiences. I've had to re-implement dynamic language stuff in C++ many times to get acceptable performance. No real design changes, just straight ports to C++. The entire value proposition of Golang is that the scripting language dynamic type systems are too slow, and it seems like loads of folks agree.


That is why they never used Dylan, Lisp, SELF or any other dynamic language with native compilers.


Those dynamic languages are only performant when you add a bunch of type information. You wind up writing a simulacrum of C and it still under-performs.


The idea is that there is some useful speed for much of the application by using native compilers. Higher speed might be needed only in parts of the program. Then a type inferencer, etc. comes to use. If that's still not enough one calls C or assembler routines - but, say, 95% of the application can be written in Lisp.


> I've had to re-implement dynamic language stuff in C++ many times to get acceptable performance.

Performance in a certain sense isn't just speed of a single uncoupled module, but also the end-to-end seamlessness of a system. The higher level languages might 'waste' 300ms in every function call, but save perhaps years in development time.

Also- architecting and developing medium-sized projects is not just the 'ENTERPRISE THING' anymore. A vastly greater number of people now have a-shot-at larger projects. So this creative freedom and technical UN-chaining also add to performance in a very in-direct way by allowing better minds to enter the game.


This is all true, but the endlessly repeated line about "IO Bound" needs to die. It's just not true. Most stuff written in dynamic languages is a lot slower than it would be in a statically typed language.




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