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One problem is that you can't really copyright game mechanics, at least in the United States. Games are still protected by IP laws in many ways but it's pretty easy to write a direct clone from scratch without infringing anything.



> One problem is that you can't really copyright game mechanics

You can actually patent them[1]:

  A patent was granted to Wizards of the Coast in 1997 for "a novel method
  of game play and game components that in one embodiment are in the
  form of trading cards" that includes claims covering games whose rules
  include many of Magic's elements in combination, including concepts such
  as changing orientation of a game component to indicate use (referred to
  in the Magic and Vampire: The Eternal Struggle rules as "tapping") and
  constructing a deck by selecting cards from a larger pool.[9] The patent
  has aroused criticism from some observers, who believe some of its
  claims to be invalid.[10] In 2003, the patent was an element of a larger
  legal dispute between Wizards of the Coast and Nintendo, regarding trade
  secrets related to Nintendo's Pokémon Trading Card Game. The legal
  action was settled out of court, and its terms were not disclosed.[11]
[1] http://en.wikipedia.org/wiki/Magic:_The_Gathering#History


There was a period of time when the tap mechanic was used by nearly every collectible card game but they all had their own name for it. The mechanic was the same (rotating the card slightly to show it had been used that turn) which I would have thought was what a patent protected against, rather than protecting the name which would have been copyright.


Tell that to Tetris Company. Their only job is trolling people making tetris-like games.




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