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It's not a straw man at all as products with Unity aren't making any effort to appear native to the platform they're running on.

Unity is also notoriously painful when it comes to 2D UI style work as well, which is why there's a tools ecosystem around it just to deal with that problem.




Does the enduser care? When I boot into a Unity game, it has its own UI and menu system, usually full-screening above the OS.

Saying that the apps generated don't look "native" doesn't support the assertion that WORA is a "failure". Doubly so considering the ubiquity of Java.


We're not talking about games here, we're talking about regular apps, with a regular UI, which needs to be native.

Otherwise it sucks.


So the web sucks?


Yes.

Well the web doesn't have a native UI. But iOS and Android DO have one.


Games are way different segment. In a game you would like to impress person with non standard interface. In fact a game running on standard UI looks cheap and is a signal of design failure / low budget.

While the applications are other way around. New customers do not want to spend more than a minute to get familized with the interface. Moreover, your custom UI interface will be competing with Apple/Google designer's budget.


Unity now has support for proper 2D in the engine. See here: http://unity3d.com/unity/whats-new


Yes... for the past...... 24 hours.




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