Hacker News new | past | comments | ask | show | jobs | submit login

>Portal, or a Half Life, or a Quake, or a Halo

Portal might not be a good example to use here. It's essentially version 1.0 of Narbacular Drop, which was made by a small team of students at DigiPen. Valve picked up the team and the retail version of the game never had more than 10 people working on it at a time.




10 people for a year is $1m.

And they used digital Assets from Valve, and a lot of voice work and music work that they had to buy.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: