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Quake was basically the only reason to get a 486DX--floating point support.

The crazy GPU push--later culminating in CUDA and all that other nonsense--is completely due to the Quake OpenGL and 3dfx support.

High-speed internet at home was mostly useful for playing on QuakeWorld, and later derivatives Half-Life, and the Unreal series (not a derivative, but you get the idea).

So, yeah.

EDIT:

One might also point out that the death of the great workstation companies (SGI, HP, etc.) happened because they were no longer competitive in the CAD space, specifically because consumer-level graphics cards were improving driven by the demands of gaming.




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