libgcm is pretty much just OpenGL with a few Sony specific extensions - plus you have to use their headers which use macros to build the command lists, probably pulled right out of NVidia's driver code.
It's quite fascinating how many of the PS3's APIs are wrappers around established standards/libraries, almost as if they were deliberately crafted to require more porting effort from developers.
It's quite fascinating how many of the PS3's APIs are wrappers around established standards/libraries, almost as if they were deliberately crafted to require more porting effort from developers.